Feral File logoFeral File logo

P1×3L - Art exhibition on Feral File

Curator’s Note

Casey REAS avatar

Casey REAS

23 September 2021

The Medium is the Medium

A P1×3L is the atomic unit of digital and generative art. It can’t be quantified. A P1×3L is vibrant and alive. Artists choreograph P1×3Ls and P1×3Ls possess artists. P1×3Ls are ideas about image-making that transcend the technology they flow through.
I’m thrilled to bring together Nicolas Sassoon, Francoise Gamma, Andreas Gysin (aka ertdfgcvb), Raquel Meyers, and p1xelfool for the P1×3L exhibition. This is a remarkable group of artists, and each has pushed the boundaries of the fields of digital and generative art in their own ways. As a counterpoint to the stream of technology being developed to make itself invisible, these artists foreground the materiality of their medium. I’ve been looking at their work on sites across the network for a long time, and I felt it was necessary to see it all together. Each of the artists in the P1×3L exhibition use digital media at the core of their practice, but many also have experience making art prior to working with software. When I was speaking with Raquel last month, she began the conversation with a story about her early experiences with photography. Vision through an analog camera of this era is a hybrid analog/digital sight— looking at the world through a glass lens, but with the image divided into crisp grid units. It doesn’t take a stretch of the imagination to see how this early experience informed Rachel’s work from the last decade, in which she creates uniform grids of text and symbols with vintage Commodore 64 computers and Teletext systems. She performs these images live by adding text and symbols from the upper-left corner of a computer screen to the lower right, one symbol at a time. The machines focus her energy and attention — they require her complete concentration. There’s no undo and no distraction from social media notifications or emails coming through. Older computers are her instruments and she is a virtuoso. Yet, even though Raquel uses retro computers to create her work, these actions aren’t performed through the haze of nostalgia. ertdfgcvb also creates works that refer to bygone decades of computing, and he also does so without feelings of sentimentality. His works are contemporary; they feel unlike anything made before. ertdfgcvb has written code as long as he can remember and has worked for many years within a visual arts practice that spans design and media arts. In the last year, his work has evolved down a few different paths within the growing network of NFT platforms. His long history of sharing sketches and experiments online has transitioned into finalizing works, recording them onto blockchains, and moving on to the next idea. All of ertdfgcvb’ work starts with graphic symbols such as the characters of the Latin alphabet or marks like + and *. These symbols are combined into undulating textures and architectural forms, or deconstructed into smaller pieces of geometry. In all of ertdfgcvb’s work, there’s a strong focus on movement and choreography, and the work is always striking and incredibly well crafted. For Feral File, ertdfgcvb is premiering two new generative software works. Even though Francoise and I have had an ongoing text conversation for the last couple of months, he remains an enigma. He is a “digitally embodied entity” who emerged from Computers Club, an online art collective founded in 2008 by Krist Wood. Francoise and I have never met and we likely won’t (or maybe we have?), but the work speaks to me with clarity. Francoise’s work has manifested in many different ways over the years, including as low-resolution text displays similar to those of Raquel and ertdfgcvb. The pieces Francoise is exhibiting on Feral File are grounded in drawing, but they represent two distinct lines of visual exploration presented as GIF files. In both, there’s a paradox with jittering lines coexisting with subtle, smooth movement. This disconnect keeps me engaged as my focus shifts from one to the other. Francoise doesn’t include dates for his work, preferring to think of them as at odds with the fast pace of commercial technology. In a technical sense, this work could have been made in another era, but Francoise’s art is timeless. It transcends its method of production. Nicolas was also active within Computers Club, which he notes was formative for his precise interests in earlier computer graphics. His work has a strong focus on pixelated images and low-polygon 3D models that have limited motion and color palettes. Nicolas has a specific interest in computer graphics that are from the mid-1980s to the mid-1990s, an era of mass distribution of home computers that required image dithering to represent moving and still images. Within this zone of visual culture, Nicolas has gone deep by reading old text sources and spending countless hours running older software. He cites as an influence Steina and Woody Vasulka’s approach of “exploring the matter of the medium,” and aptly describes himself as an analog animator working within a digital video environment. For the pieces Nicolas is debuting on Feral File, he works with aesthetic elements of landscape painting such as depth, color, and atmosphere, but he does this by constructing meticulous, hard-edge pixel terrains without representational elements, using a technique of digital moiré animation that he has developed over years of experimentation. These new works are also informed by imagery from 1960s and 1970s science fiction literature and space opera. On the topic of precision and pixels, let’s discuss p1xelfool, the anonymous artist who spontaneously appeared on the Hic et Nunc platform in its early days with a looping GIF of prismatic, undulating lines. In the months since, p1xelfool’s work has evolved and diversified. It is characterized by color values that push pixels to their maximum intensity and low-resolution graphics with engorged pixels. It is work that vibrantly activates on the screen, but there’s more to it than just surface—with each piece, the aim is to connect the viewer to the work with complete attention. Through creating software simulations of natural phenomena that focus on the abstractions of forces, rather than how things look, p1xelfool is examining the phenomena of time and consciousness through our relationship to nature. p1xelfool creates all of his work in the Processing software and usually renders out images that are combined into looping GIFs. With this exhibition on Feral File, he is presenting his first software editions. We’re thrilled to premiere this new direction within his work. The P1×3L exhibition opens on 23 September 2021. Online spaces for digital and generative art are at the highest energy I’ve seen in over two decades, and things have shifted even since we started organizing this exhibition in June. I’m thrilled to present this new work from this group of artists who committed to digital and generative art over a decade ago and remain vibrant creators. Their past work has stood the tests of time and their current work pushes forward. — Casey Reas, August 2021 P.S. Yes, the name of the P1×3L exhibition was inspired by p1xelfool’s moniker, but my tendency to “hack” English goes back to the original name of the Processing project and it’s early permutations encoded along with Ben Fry: Proce55ing, proc3ssiNg, Pr()ce5s1ng, etc. I’m not sorry if you find it distasteful, but I do ask for your forgiveness. ¯\_(ツ)_/¯
3 ORBS by Nicolas Sassoon

Nicolas Sassoon

3 ORBS

Edition of 30

4 ORBS by Nicolas Sassoon

Nicolas Sassoon

4 ORBS

Edition of 30

Mirror Arm by Francoise Gamma

Francoise Gamma

Mirror Arm

Edition of 30

Hatless by Francoise Gamma

Francoise Gamma

Hatless

Edition of 30

POST 1 by ertdfgcvb

ertdfgcvb

POST 1

Edition of 30

POST 2 by ertdfgcvb

ertdfgcvb

POST 2

Edition of 30

Picnic 001 by Raquel Meyers

Raquel Meyers

Picnic 001

Edition of 30

Picnic 002 by Raquel Meyers

Raquel Meyers

Picnic 002

Edition of 30

k.a9 by p1xelfool

p1xelfool

k.a9

Edition of 30

k.f0 by p1xelfool

p1xelfool

k.f0

Edition of 30

Nicolas Sassoon avatar

LocationVancouver, Canada

Nicolas Sassoon lives and works in Vancouver, Canada, on the unceded lands of the Sḵwx̱wú7mesh (Squamish), Stó:lō and Səl̓ílwətaʔ/Selilwitulh (Tsleil-Waututh) and xʷməθkʷəy̓əm (Musqueam) Nations. His work has long been concerned with the tensions between the pixel and the screen, reflecting on their materiality by integrating pixelated figures, moiré patterns, and early computer graphics into experiential displays. This focus on early computer graphics is driven by the sculptural, material, and pictorial qualities of this imagery, as well as its limitations and its poetics. Sassoon’s work often explores the projective dimensions of screen-based space, and the many relationships between computer technology and the natural world. His research has led him to engage in cross-disciplinary projects in the fields of architecture, electronic music, textiles, and art. His work has been exhibited at The Whitney Museum of American Art (U.S.), Eyebeam (U.S.), Current Museum (U.S.), Vancouver Art Gallery (CA), Plugin ICA (CA), Contemporary Art Gallery (CA), Charles H.Scott Gallery (CA), Western Front (CA), PRETEEN Gallery (MX), Victoria & Albert Museum (UK), the Centre Pompidou (FR), House of Electronic Basel (SW), Arti et Amicitiae (NL), MU Eindhoven (NL) , Today Art Museum (CN), Chronus Art Center (CN), Berlin Fashion Week (DE), and New York Fashion Week (U.S.).
View Full Profile
Francoise Gamma avatar

LocationBarcelona, Spain

Francoise Gamma is a digitally embodied entity using the internet to draw GIFs (for Netscape 3.04). His work has appeared on Kanye West’s blog, in solo exhibitions, and all around the WWW. Francoise is a member of the online art collective Computers Club, and his work is featured on Foundation.app, a platform for live auctions of digital art and NFTs. He’s known for his digital drawings of animated, contorted, and mutated bodies; this has been his main form of experimentation with narrativity —also an object of investigation —while immersed in Literary Studies at the University of Barcelona. He started to create internet art when he met the enigmatic secret art group HELL.COM in 2001. Francoise has worked professionally on the internet since 1995.
View Full Profile
ertdfgcvb avatar

Artist

ertdfgcvb

LocationLugano, Switzerland

Art, code.
View Full Profile
Raquel Meyers avatar

LocationBilbao, Spain

Raquel Meyers is a Spanish artist who defines her practice as KYBDslöjd (mecanografía expandida), which can be roughly defined as that materializes text characters and typing beyond the screen, and questions our parasitic relationship with the technology. KYBDslöjd is not merely an arbitrary intervention: it’s based on and refers to the typewriter, Concrete Poetry, Demoscene, and Brutalism. The typewriter contributes to the execution, while poetry contributes to a system, a brutal language that should be learnt. The characters are used without ornament, like concrete in Brutalist architecture, capturing the spirit and the contradictions of its time. Raquel belongs to a generation which, above all, has been electrocuted by technologies; she believes that irony and cynicism seem to have taken us to a precarious state of acceptance and resignation. She works with so-called obsolete technologies like Commodore 64, Teletext, Typewriters, and Fax.
View Full Profile
p1xelfool avatar

Artist

p1xelfool

LocationSão Paulo, Brazil

INTERNET ARTIST SINCE 3001 *///////// FATHER OF MULTIDIMENSIONAL ENTITIES EXPLORING TIME, CONSCIOUSNESS, AND THE EDGES OF SYNTHETIC OBJECTS THROUGH GENERATIVE ART. p1xelfool is an artist from São Paulo who quickly rose to prominence in 2021 for his code-based artworks. Released mostly as animated GIFs and real-time code, p1xelfool’s works are conceptualized with Processing, an open-source and community-led creative coding software. His practice distinctively renders 3D geometric systems as pixelated 2D animations that may be suggestive of scientific diagrams, particle simulations, and otherworldly entities. Despite such evocations, the artist has no intention of referencing the (super) natural world. He is instead intent on creating a visual sphere specific only to the computer; his works exist in their own dimension. p1xel often mentions his interest in the perception of time/space — and its (de)construction — as a starting point for his computational art. In his words: “Do screens, pixels, and code engender a specific ontology, or (inter)subjectivity?” p1xelfool is also known for his community-driven initiatives such as BRG.exe, a foundation investing in and supporting Brazilian generative and digital artists.
View Full Profile

P1×3L smart contract:ethereum