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Fragments of a Hologram Rose - Art exhibition on Feral File

Curator’s Note

Rick Silva avatar

Rick Silva

28 June 2021

Flora File

This exhibition borrows its name from Willliam Gibson’s first published short story, “Fragments of a Hologram Rose” (1977). As the story notes, when a hologram is cut into pieces, even the smallest section still contains the whole of the image. In a similar way, plant cuttings and an edition of digital works can both hold these mirroring elements of origin and multiplicity. The artists featured in the exhibition were asked to imagine and create their own sci-fi plants, and to interpret this prompt however they like—whether it be by rendering an alien pollen, some photosynthetic architecture, or a flower whose weirdness is only revealed by its description. I invited these particular artists to this exhibition because their work already pointed towards these speculative notions of nature and time. They were also invited because of their experimental use, and creative misuse, of 3D modeling and animation. A 3D program’s workspace is by default an infinite space, since as you navigate the viewport you are surrounded by a void on all sides—beyond which a sublime vastness awaits. In this way, the artists who choose to work in these programs are negotiating the infinite potentials of space and time whenever they start a new project. Like botanists from a parallel future or an unknown world, these artists cultivate their fictions into existence. They sub-scatter seed pods, prune polygon cuttings, give their models plenty of volumetric lighting, and soak with fluid simulations. The 3D objects in this exhibition have secret pathways and telepathic tendrils. They bloom on neon skins and disperse nano mold spores through LCD screens. Like an ikebana of poisonous flowers in zero gravity, they hover in the expanse as a collection of fragmented flora files.
Mutant Bagua by Andrew Thomas Huang

Andrew Thomas Huang

Mutant Bagua

Edition of 77

Blue Veil by Brandon Blommaert

Brandon Blommaert

Blue Veil

Edition of 77

D. Flagellum by Ido Radon

Ido Radon

D. Flagellum

Edition of 77

Rose by Kim Laughton

Kim Laughton

Rose

Edition of 77

Forest Transmission by kyttenjanae

kyttenjanae

Forest Transmission

Edition of 77

Temple Lily by Lawrence Lek

Lawrence Lek

Temple Lily

Edition of 77

Caylx by Nate Boyce

Nate Boyce

Caylx

Edition of 77

COUNT ZERO FOUR by Peter Burr

Peter Burr

COUNT ZERO FOUR

Edition of 77

The Shredded Hologram Rose by Rosa Menkman

Rosa Menkman

The Shredded Hologram Rose

Edition of 77

Floralia II by Sabrina Ratté

Sabrina Ratté

Floralia II

Edition of 77

Plants are everywhere you can’t see them thumbnail

Sara Ludy

Plants are everywhere you can’t see them

Edition of 77

Andrew Thomas Huang avatar
Filmmaker and artist Andrew Thomas Huang crafts hybrid fantasy worlds and mythical dreamscapes. A Grammy-nominated music video director, Huang’s collaborators include Bjork, FKA Twigs, and Thom Yorke, among others. Serving as creative director for Bjork’s VR exhibition Bjork Digital, Huang created multiple immersive experiences for the pioneering traveling installation. His films have been commissioned by and exhibited at the Museum of Modern Art, NY, The Sydney Opera House, and the Museum of Contemporary Art, LA. Inspired by his Chinese heritage and queer Asian mythology and folklore, Huang is currently continuing his foray into narrative with his first feature film, “TIGER GIRL,” which has received support from Film Independent and the Sundance Institute. Huang graduated with a degree in Fine Art and Animation from the University of Southern California.
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Brandon Blommaert avatar
Originally from Edmonton, Alberta, Brandon Blommaert got his BFA from Alberta University of the Arts in Calgary, where he eventually founded Western Canada's largest animation festival (the Giant Incandescent Resonating Animation Festival). In 2008, his involvement in the National Film Board of Canada's Hothouse young-animators mentorship program spurred a move to Montreal, Quebec, where he still resides with his four-year-old chimera son. His practice focuses on experimental animation and the many forms it can take on. With a heavy interest in visual music, surrealism, and sci-fi tropes, he easily jumps between a diverse range of mediums, from stop-motion to pure digital abstraction. Along with showing work online, his work has been exhibited in gallery spaces such as The Alberta Art Gallery, and International Film Festivals such as Annecy International Animated Film Festival, Animafest Zagreb, and Ottawa International Animation Festival.
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Ido Radon avatar

Artist

Ido Radon

LocationWest Coast

Ido Radon prototypes technologies and protocols via laminations of futures and pasts, translations (the carrying across of realms), and deprecated tools and methods including applied material folk knowledges. Taking forms including sculptures, writings, sound, digital works, video, and publications, her research concerns the material activation of the immaterial and vice versa. She’s had solo exhibitions at Artspeak (Vancouver, B.C), Ditch Projects (Springfield, OR), Et al. (San Francisco), Jupiter Woods (London), Pied-à-terre (San Francisco), and Portland Institute for Contemporary Art as part of TBA, and shown work at the Henry Art Gallery (Seattle), RONGWRONG (Amsterdam), BFA/Castiglioni (São Paolo), and Titanik (Turku, Finland). Her most recent book, “Age of Sand” (2019), was an eco-cyberfeminist mystic speculative fiction.
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kyttenjanae avatar

LocationLos Angeles

kyttenjanae is a visual artist born online with a polyphasic mind. A graduate of UCLA’s Design | Media Arts Department in 2014, kyt makes art with a sharp eye for emotive body language and colorful, bubblegum palettes. Their artistic vision is to capture deep universal feelings about the human condition. In 2017, they were awarded the first Ars Electronica notable mention given to a Tumblr account. In 2018, kyt founded Daisy studio with Philip Rugo. kyt currently serves as Foundation's Director of Collector Relations, and has shown work and performed visuals live internationally at locations including MoMA PS1 and LACMA, festivals like Coachella and Art Basel, and their work is regularly seen on [Adult Swim].
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Lawrence Lek avatar

LocationLondon

Lawrence Lek (b. 1982, Frankfurt) is a London-based artist who predominantly works in video games, 3D animation, and virtual reality. He uses computer-generated imagery and interactive software to develop digital environments which he describes as “three-dimensional collages of found objects and situations.” Often set within alternate histories of real places or uncanny versions of the near future, his virtual worlds and films explore the impact of technology on society. His notable works include the video essay “Sinofuturism (1839-2046 AD)” (2016), the AI-coming-of-age story “Geomancer” (2017), the open-world game “2065” (2018), and “Nøtel,” a CGI simulation of a fully-automated luxury hotel (2019). His debut feature film, “AIDOL” (2019), was presented at International Film Festival Rotterdam 2020, and transmediale 2020 festival at Volksbühne, Berlin. Lek composes soundtracks and conducts live audio-visual mixes of his films, often incorporating live playthroughs of his open-world video games. His soundtrack releases include “Temple OST” (The Vinyl Factory) and “AIDOL OST” (Hyperdub), And his performances include “Doom” at Somerset House, London and "ProGeo’, ICA, London. Recent solo exhibitions include “Ghostwriter,” CCA Prague (2019); “Farsight Freeport,” HeK, Basel (2019); “Nøtel,” UKR, Essen (2019); “AIDOL,” Sadie Coles HQ, London (2019); and “2065,” K11, Hong Kong (2018).
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Nate Boyce avatar

LocationNew York City

Nate Boyce is a sculptor, animator, and musician based in Brooklyn NY. His new media and sculptural works have recently been exhibited internationally at venues including Sadie Coles in London, Altman Siegel in San Francisco, MCA Chicago, SFMOMA, de Young Museum in San Francisco, and Kunstverein in Munich. For over a decade he has closely collaborated with OPN/Daniel Lopatin with whom he has toured internationally, recorded and developed numerous audio/visual performances traversing the worlds of fine art and electronic music including The Tonight show, Park Avenue Armory in New York, Primavera Festival in Barcelona, and the MOMA in New York. In his collaborative performances with Eli Keszler as Pedagogy, he has also performed at Unsound Festival Krakow and the Modern Art Museum of Fort Worth.
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Peter Burr avatar

LocationNew York, U.S.

Peter Burr is an artist from Brooklyn, NY. A master of computer animation with a gift for creating images and environments that hover between abstraction and figuration, Burr has recently devoted himself to exploring the concept of “an endlessly mutating labyrinth.” These pieces have been presented internationally by various institutions including Documenta 14, Athens; MoMA PS1, New York; and The Barbican Centre, London. Burr’s practice often engages with tools of the video game industry in the form of immersive cinematic artworks. Previously, Burr worked under the alias Hooliganship and founded the video label Cartune Xprez through which he produced hundreds of live multimedia exhibitions and touring programs, which showcased a multi-generational group of artists at the forefront of experimental animation. His practice has been recognized through grants and awards including a Guggenheim Fellowship, a Creative Capital Grant, and a Sundance New Frontier Fellowship.
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Rosa Menkman avatar
Rosa Menkman is an artist and researcher from the Netherlands. Her work focuses on noise artifacts that result from accidents and glitches in both analogue and digital media. She believes that the results of these accidents offer important insights into the otherwise obscure alchemy of “standardization via resolutions,” which is a process that generally imposes efficiency, order, and functionality on our technologies. This process of standardization does not just involve the creation of protocols and solutions, but also entails the obfuscation and black-boxing of alternative possibilities—which, as a result, are in danger of being forgotten or forever unseen. Through her research, which is both practice-based and theoretical, she intends to uncover these anti-utopic, lost, and unseen or simply “too good to be implemented” resolutions as a way to understand, use, and perceive the world through our technologies.
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Sabrina Ratté avatar

LocationMarseille - Montréal

Sabrina Ratté is a Canadian artist living between Montreal and Marseille. Her practice includes video, animation, installations, sculptures, audio-visual performances, and prints. Mixing analog technologies, photography, and 3D animation, she investigates the influence of digital and physical spaces and the interplay between these surroundings and their corresponding subjectivity. In 2019 and 2020 she was longlisted for the Sobey Art Award (CAN). She is represented by Charlot Gallery in Paris and Ellephant Gallery in Montreal. Her work has been presented internationally by various institutions, including Laforet Museum (Tokyo), Centre Pompidou (Paris), Musée National des Beaux-arts du Québec (Quebec City), Thoma Foundation (Santa Fe), PHI Center (Montreal), Whitney Museum of Art (New York), Chronus Art Center, (Shanghai), and Museum of the Moving Image (New York).
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Sara Ludy avatar

Artist

Sara Ludy

LocationNew Mexico, United States

Sara Ludy is an American artist and composer working in a wide range of media including digital painting, animation, VR, websites, installation, and sound. Through an interdisciplinary practice, Ludy generates hybrid forms from the confluence of nature and simulation to explore notions of immateriality and being. Ludy’s work has been exhibited at institutions including the Museum of Contemporary Art Chicago, Vancouver Art Gallery, Whitney Museum of American Art, Berkeley Art Museum, and Künstlerhaus Bethanien. Her work has been featured in Modern Painters, The New York Times, Artforum, Art in America, and Cultured Magazine. Sara lives and works in Placitas, New Mexico.
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