Autonomous and Alive: Kim Asendorf on his new work COLORS OF NOISE
The German visual artist speaks with curator Peggy Schoenegge about shades of noise, the role of the algorithm, and working with sound.
Still from “COLORS OF NOISE” by Kim Asendorf. Image courtesy of Feral File and the artist.
To start, can you explain your new work COLORS OF NOISE?
I’m very much fascinated by the power of noise, something that’s universal and has been studied scientifically in different ways. In audio engineering, you can actually split up the full spectrum of noise — which is called white noise — into various shades, which are named by colors, such as pink noise, brown noise, and white noise. With this work, I use these different shades of acoustic noise to drive a visual animation.
With my work in general, I work a lot with visual feedback to create animations that feel autonomous and alive, and very detailed when it comes to the movement of singular pixels. Usually, with these kinds of animations, I use noise algorithms that are based on Perlin noise, which is a high performance algorithm, but is in itself quite complex.
For COLORS OF NOISE, I was thinking instead about using an acoustic noise stream, which is more or less just random numbers, but when you turn them into some kind of acoustic output, it becomes very widespread over the spectrum of noise. I wanted to replace the common noise algorithms I use for visual work with the noise that is really acoustic noise.
Still from “COLORS OF NOISE” by Kim Asendorf. Image courtesy of Feral File and the artist.
So maybe a good analogy is that this work is like a visual transformation of a sound we hear, instead of creating a representative of it, which is what you’ve done with previous work?
More or less. I mean, most audio-reactive or audiovisual work is some kind of visualization of the music. But this is, of course, a bit difficult for noise, because you don't have events or anchors or happenings, or really any variation — it's like a straight signal. So this work was an experiment to see if I could visualize noise. What I'm really doing is having algorithms generate the noise acoustically, and I use the wave form of it — the wave shape, which is basically showing the current value of the audio — which is displayed in the center of the screen, triggering some kind of reaction around it.
So if you collect the work COLORS OF NOISE, you’ll press the play button, and it will play back the noise through your speakers. The wave shape is used as a very small line in the middle of the animation that will trigger the animation, and it varies more or less with each color of noise. So if the noise is pretty high in its frequency, the wave shape is represented as very fast and sparkly, while with slower noises it feels more stretched and less detailed.
Still from “COLORS OF NOISE” by Kim Asendorf. Image courtesy of Feral File and the artist.
So we have this connection to the wave line of the sound, but then it spreads to the top and bottom of the screen, creating the visual. In that process, it kind of becomes its own work as it forms an abstract, black-and-white visuality that is also reminding us of a moiré pattern, well known from OP art. The sound gives an input, or a starting point, but then it transforms into something of its own, even though it is connected to the sound.
Yeah, I really use the noise more as a trigger. The animations that arise above and below it are each its own algorithm, which gets triggered by the central wave shape. It's really a collection of animations that need an input, which is the noise in this case.
I was wondering about the role of the algorithm in your work in general. You work a lot with these kinds of rigorous instructions. Why did you decide to integrate them into your artistic process? And, with this work in particular, why use algorithms to create both noise, on the one hand, and visuality, on the other? Why did you not just animate or generate these on your own?
I could have prerecorded or used any other tool to create these noises and just worked with a set of samples or something like that. But I really like that the work in itself can be completely self-contained and doesn't need any assets. It is therefore very compact in its code-based size and total file size and can basically live on its own in this very light way. That aspect is inspired by the demoscene, where people create artworks that are just 60 or even six kilobytes in size and completely self-contained.
Still from “COLORS OF NOISE” by Kim Asendorf. Image courtesy of Feral File and the artist.
You built the system, but then the system runs on its own, almost creating the impression that the work is its own entity. The other interesting thing is that it forms something ephemeral, right? Since the algorithm won't repeat itself.
Right, it’s not a recording, so it will not loop. But since noise is something quite steady in its appearance, it's more or less a steady stream. All the animations have also been designed to become a stream of, in this case, pixels, which are flowing up and down, but pretty steadily. Nonetheless, the details will never repeat exactly.
The whole COLORS OF NOISE series has been handpicked, so it's not completely random which noise or which animation goes with which sound. There were theoretically a bunch of possibilities, but I really had the feeling that some colors of noise — some sounds — go much better with certain animations. So each piece is really a handmade composition.
Still from “COLORS OF NOISE” by Kim Asendorf. Image courtesy of Feral File and the artist.
It's a nice example of the inter-relation of human and machine relationship. As you are creating the base, what the machine or the application is doing out of it, it is something that is at the same time on the side of the technology, actually creating the work. Would you say that this is mirroring a contemporary human-machine relationship?
For me, this work is very personal, because I've been interested in sound, acoustics, and music all my life. I've been making music for over 20 years, but it has never really been part of my artistic work because I think the barrier to working with music is quite high: We are used to having music around us every day. I think it's a bit similar with noise; everything makes a noise. I thought that this would be an interesting way to start to bring my passion for sound and visuals together while still trying to make something that I find conceptually appealing and visually surprising.
The different colors of noise can be calming: some shades can be relaxing or help you concentrate, but others can be disturbing and annoying. I was trying to play with that, but it's also very conceptual work, so I don't really know if the visitor’s perception will be similar to mine. That probably also depends on your current state. If you're relaxed, you might enjoy the more chilled blue noise, which is supposed to be more calming, whereas white noise is also often used to help people concentrate. The way you experience the work will also change from day to day, depending on your state of mind.
Still from “COLORS OF NOISE” by Kim Asendorf. Image courtesy of Feral File and the artist.
This work is so much about process, translation, and dynamics. It starts with a sound that is generated by the algorithm, triggering the visuality and then being perceived by the visitor or by the audience. What was interesting for me, listening to this work the first time, is that I became aware of the different colors of noise and the effect it had on me. As we know, these noises are used to improve concentration, relaxation, and so on. In this way, it creates a self-awareness. In this process, the work turns into an experience, making me the object of contemplation and becoming part of the artwork itself.
The work does have some immersive features, which I can also imagine as a bigger projection in a room rather than on a small screen with headphones on. I think if noise is in a room and unfolds itself there, it's much nicer than when you put it directly in your ears. So yes, it's meant to be an experience that you just should open up to and enjoy, hopefully, or learn from.